(media violence, video games)
from NewsMax
Violent Reactions
Jacob Sullum
May 20, 1999
Sen. Joseph Lieberman, who has reportedly developed carpal tunnel
syndrome as a result of constantly wagging his finger, is
disappointed with the entertainment industry. Again. This time, he's
demanding "a genuine response to the growing chorus of concerns"
about "its part in the toxic mix that is turning too many of our kids
into killers."
The Connecticut Democrat stakes out this bold position in a New
York Times op-ed piece co-authored by Sen. John McCain, the
Arizona Republican who has turned his attention from underage
smoking to underage videogame playing and movie-watching. The
collaboration demonstrates that Democrats and Republicans are
united in their commitment to simple-minded demagoguery.
Since last month's massacre in Littleton, Colo., members of both
parties have found an easy scapegoat in popular culture. Who, after
all, is going to defend violent entertainment?
Allow me. As everyone knows by now, Eric Harris, one of the
Littleton murderers, was a big fan of Doom, a computer game in
which you use an assortment of weapons to kill a variety of
monsters.
Reporters and commentators were quick to assume that Harris'
journeys through the passageways of Doom somehow primed him
for his rampage through the halls of Columbine High School. They
emphasized that Doom is violent, gory and fast-paced. They
claimed it resembles simulations used in military training.
But they left out the characteristic that is most salient for people
who actually play the game: Doom is fun. It's challenging, cathartic
and absorbing -- the sort of experience that can keep you up until
the wee hours of the morning.
Sourpusses like Lieberman and McCain seem to be horrified by the
idea that people could enjoy a game that involves blowing away
imaginary zombies, imps and demons with pretend shotguns, rocket
launchers and plasma rifles. They say they want to make sure that
"the likes of Doom don't fall into the wrong hands," as if it was a
nuclear weapon or a batch of anthrax.
Yet simulated combat has always been part of children's play, and
violence is an integral aspect of many venerable genres, including
not only horror and war stories but the Western, the spy thriller and
the murder mystery. Doom is one of the most popular computer
games ever, played by millions of teen-agers and adults across the
country. They are not, for the most part, homicidal maniacs.
And that, in a nutshell, is the problem with blaming violence in
popular culture for violence in real life. Everyone is exposed to the
influences decried by Lieberman et al., yet virtually no one commits
mass murder. Is it possible that, generally speaking, our moral
values do not come from videogames and action movies?
Well, of course, say the critics. Nevertheless, all that fake violence
may lead certain "vulnerable" individuals to act on their anti-social
impulses. That is why the entertainment moguls need to clean up
their act.
It's not exactly clear how they're supposed to do that, however. In
the second paragraph of their op-ed piece, Lieberman and McCain
complain about "the entertainment media's romanticized and
sanitized vision of violence." So the problem is that popular culture
does not portray violence realistically.
Four paragraphs later, Lieberman and McCain condemn "graphic
violence" in movies and "gore-filled games." So the problem is that
popular culture portrays violence too realistically.
In truth, the "media effects" research on which most critics of
violent entertainment rely tends to treat all depictions alike,
regardless of realism or moral context. But suppose we could
identify the particular kinds of violent material that are most likely
to push the Eric Harrises of the world over the edge. Do producers
of books, movies, TV shows and videogames have a responsibility
to avoid anything that might set off the most unbalanced and
alienated members of society?
"We're not going to change the culture for these deviant kids,"
psychologist Robert Butterworth recently told The New York
Times, "but we have to be careful that we don't make it too easy
for them to be ignited." He was criticizing "assassination" games in
which high-school and college students stalk each other with foam
darts and water pistols.
That might seem like harmless fun to some, but "Dr. Butterworth
said such games could help desensitize students to violence." He
was "astonished to hear of the practice." Let's just hope no one tells
him about Cowboys and Indians.
COPYRIGHT 1999 CREATORS SYNDICATE, INC.
Jacob Sullum is a senior editor at 'Reason', a monthly magazine that
covers politics, public policy, and culture from a libertarian
perspective.